Selected Work

A selection of projects spanning AI, algorithms, software engineering, and operational systems. My focus is building products that transform complex logic into practical user experiences.

Tic-Tac-Toe AI (Minimax Engine)Popular

Implemented an optimal-play AI using Minimax search and deployed it as an interactive browser application.

Key Idea: translating decision-making algorithms into responsive, user-facing experiences.

Flappy Bird AI (Genetic Algorithm)Popular

Applied neuroevolution techniques to train an autonomous Flappy Bird agent using genetic algorithms and fitness-based optimization.

Key Idea: exploring how adaptive systems learn through iterative improvement and selection.

Chapter Ops Dashboard (Operational Tool)

Designed and developed an operational platform for managing membership, finances, and organizational workflows at scale.

Key Idea: solving real coordination challenges through practical software systems.

Collatz Conjecture Explorer

Built an interactive exploration tool for analyzing Collatz sequences, trajectory patterns, and convergence behavior.

Key Idea: transforming mathematical concepts into intuitive visual experiences.

Blackjack Engine (Java + OOP)

Engineered a modular Blackjack platform using object-oriented design principles, supporting gameplay logic, dealer behavior, and browser integration.

Key Idea: building maintainable systems through abstraction, architecture, and reusable components.

Peg Solitaire Solver

Developed a state-space search engine capable of solving Peg Solitaire through depth-first exploration and move optimization.

Key Idea: applying algorithmic problem-solving to complex decision spaces.